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AI Insights · Timothy · January 2023

Top 5 3D Anime Games in Ecuador: Q4 2022 Performance

Discover the performance trends of the top 5 3D anime games in Ecuador for Q4 2022, including insights on downloads, revenue, and active users from Sensor Tower.

Top 5 3D Anime Games in Ecuador: Q4 2022 Performance

In the fourth quarter of 2022, the top 5 3D anime games in Ecuador showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:

Genshin Impact saw a notable fluctuation in weekly revenue, starting strong at approximately $3.8K in late September and peaking at around $4K by the end of December. Weekly downloads experienced a decline early in the quarter but showed recovery towards the end, with a high of about 7.3K in the first week and closing the year at around 3.6K. The game maintained a robust active user base, averaging between 28K and 40K throughout the quarter.

Saint Seiya Awakening exhibited a more stable revenue pattern, starting at about $2.4K and fluctuating moderately before ending the quarter at around $1.7K. Downloads remained relatively low but steady, with a slight uptick to 135 in the final week. Active users gradually declined from approximately 6.3K to 4.5K over the quarter.

The Seven Deadly Sins had a mixed quarter, with revenue peaking at $2.7K towards late November, following a series of smaller fluctuations. Downloads followed a similar trend, reaching a high of 1.1K in late November and finishing strong at about 1.1K in the last week of December. The game’s active user count remained relatively stable, ranging from around 5.8K to 6.8K.

Captain Tsubasa: Dream Team experienced varied revenue trends, with notable peaks at approximately $1.9K in late November and $1.7K in the final week of December. Downloads showed a steady increase, with a peak of 1.6K in the last week of December. Weekly active users also saw a positive trend, growing from around 1.8K to 2.7K by the end of the quarter.

Tower of Fantasy had a more modest performance in terms of revenue, peaking at around $2.4K in late November. Download numbers were lower compared to other games, with the highest being 1.4K in late October. Active users saw a peak in mid-October at approximately 6.8K and ended the year at around 3.9K.

These insights are based on data from Sensor Tower. For a deeper dive into the performance of these and other mobile games, visit Sensor Tower for more comprehensive analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023